Mugshot Games

Art Team

Art Director

2017-2026

MUGSHOT GAMES

Personalizing Virtual Homes to Drive Engagement

Enable people to personalize their virtual homes with photos & memories

CONTEXT

A Passion Project

& the Search for Fun.

  • Mugshot Games was a 3 person game studio, which greatly limited how complex the game could be given our time & people resources.

  • Sliding Seas is a mobile puzzle game designed to help players relax, reduce stress, and escape into a world of fun.

  • We love puzzle games, and wanted to bring a unique twist to the familiar Match-3 genre.

IMPACT

High Player Engagement and Positive Reception

  • Featured as Game of the Day in the U.S. Apple App Store, and more than 2 million downloads, and 4.8-star rating across Apple App Store and Google Play Store.

  • Players consistently shared heartfelt feedback, noting how the game helped with anxiety, ADHD, and emotional challenges.

  • Accepted into the Google Play Indie Games Accelerator, where Mugshot Games was 1 of 36 game studios in the 2021 cohort.

VALUES

We care about our players.

We focus on healthy, sustainable growth.

We sweat the details.

PRINCIPLES
Fun & care.

BRAND PROMISE

Familiar, but remarkable games.

“This game has been a lifesaver. It has helped me with my anxiety and depression... Thank you greatly”


by Richard Colón

“Great game, I use it to stay focused (ADHD). It requires strategy but not full focus.”

by Joel Chavarría

“Day 2 and I am already contemplating on quitting my day job to play this full time”


by Ja Duenas

EXPERIENCE

A Cozy World to Call Your Own

Be the mayor of your own tropical world!

Pick cute buildings to decorate your island and hang out with cool VIP characters that you collect.


Earn rewards and prizes with daily missions and weekend events, and unlock cute VIP characters as you play.


Sliding Seas is the cutest and most relaxing match-3 puzzle game on mobile!

LEARNINGS

The Long Game,

Success & The Dip

  • Great things take time is an understatement. The last 10% of the project felt more than the initial 90%.

  • Just focus on making a great game that I love playing. Success depends on too many external factors outside of my control.

  • The Dip is real. Some stages are extremely challenging to pull through, but having gotten to the other side multiple times. I can say it’s totally worth it, and I would do it again tomorrow.

CHALLENGES

Balancing Creativity, Constraints, and Care

  • Wearing multiple hats as an art director, manager, concept artist, UI designer, animator, and more was essential with limited resources.


  • Balancing monetization with aesthetics meant designing in-app purchases that felt natural and appealing.


  • Keeping art cohesive while adding frequent updates (new levels, rewards, events) was a constant challenge.

MY ROLE

Designing for Delight, Managing for Impact

  • As Art Director, I led the visual direction & execution from concept to launch. This required me to wear multiple hats such as concept artist, UI designer, animator, product designer, asset optimizer, & content strategist.

  • I also remote managed a full-time junior artist and co-ordinated overflow production with an external agency.

  • Defined and executed our content asset & production strategy, ensuring Sliding Seas stays fresh for engaged players.

👋 THANKS FOR STOPPING BY

Want to learn more about this project?

Message me at hello@natecooper.io


Curious about my previous work, check out my LinkedIn


Or hop back to the homepage

Mugshot Games

Art Team

Art Director

2017-2026

A Tiny Oasis

in a Busy World

Bringing warmth and calm to players through art, interaction, and intentional design.

MUGSHOT GAMES

  • Mugshot Games was a 3 person game studio, which greatly limited how complex the game could be given our time & people resources.

  • Sliding Seas is a mobile puzzle game designed to help players relax, reduce stress, and escape into a world of fun.

  • We love puzzle games, and wanted to bring a unique twist to the familiar Match-3 genre.

A Passion Project

& the Search for Fun.

CONTEXT

  • As Art Director, I led the visual direction & execution from concept to launch. This required me to wear multiple hats such as concept artist, UI designer, animator, product designer, asset optimizer, & content strategist.

  • I also remote managed a full-time junior artist and co-ordinated overflow production with an external agency.

  • Defined and executed our content asset & production strategy, ensuring Sliding Seas stays fresh for engaged players.

Designing for Delight, Managing for Impact

My Role

PRINCIPLES
Fun & care.

VALUES

We care about our players.

We focus on healthy, sustainable growth.

We sweat the details.

BRAND PROMISE

Familiar, but remarkable games.

MUGSHOT GAMES

Be the mayor of your own tropical world!

Pick cute buildings to decorate your island and hang out with cool VIP characters that you collect.

Earn rewards and prizes with daily missions and weekend events, and unlock cute VIP characters as you play.


Sliding Seas is the cutest and most relaxing match-3 puzzle game on mobile!

A Cozy World
to Call Your Own

EXPERIENCE

  • Featured as Game of the Day in the U.S. Apple App Store, and more than 2 million downloads, and 4.8-star rating across Apple App Store and Google Play Store.

  • Players consistently shared heartfelt feedback, noting how the game helped with anxiety, ADHD, and emotional challenges.

  • Accepted into the Google Play Indie Games Accelerator, where Mugshot Games was 1 of 36 game studios in the 2021 cohort.

High Player Engagement and Positive Reception

Impact

“This game has been a lifesaver. It has helped me with my anxiety and depression... Thank you greatly”


by Richard Colón

“Great game, I use it to stay focused (ADHD). It requires strategy but not full focus.”

by Joel Chavarría

“Day 2 and I am already contemplating on quitting my day job to play this full time”


by Ja Duenas

  • Wearing multiple hats as an art director, manager, concept artist, UI designer, animator, and more was essential with limited resources.


  • Balancing monetization with aesthetics meant designing in-app purchases that felt natural and appealing.


  • Keeping art cohesive while adding frequent updates (new levels, rewards, events) was a constant challenge.

Balancing Creativity, Constraints, and Care

Challenges

Message me at hello@natecooper.io


Curious about my previous work, check out my LinkedIn


Or hop back to the homepage

Want to learn more about this project?

👋 THANKS FOR STOPPING BY

The Long Game,

Success & The Dip

  • Great things take time is an understatement. The last 10% of the project felt more than the initial 90%.

  • Just focus on making a great game that I love playing. Success depends on too many external factors outside of my control.

  • The Dip is real. Some stages are extremely challenging to pull through, but having gotten to the other side multiple times. I can say it’s totally worth it, and I would do it again tomorrow.

LEARNINGS